Making Thanksgiving

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377 words; 2 minutes to read.

A quick look at making the Thanksgiving scene.

The original render took three days across three computers to process 2130 frames at 1080 x 1920. After learning about some render optimizations I was able to re-render the full scene in 4K on one computer in just 36 hours. A huge improvement! The tradeoff seems to be that some of the out-of-focus highlights in the background tend to look a bit more shimmery. Increasing the number of samples may help with that in the future.

I had also hoped to photo scan some real elements to include in the final render, but that ended up being just a bit too ambitious for this first one. I was able to generate a photogrammetry model of a pie after Thanksgiving, and it came out shockingly well.

Rotating apple pie animated gif

The real world pie was made by Chris Kelly. And added into the original scene it looks like this:

A real apple pie, photo-scanned and turned into a 3D model

Not bad! The pie plate itself looks a little funky, so maybe that’s an element that would need to be modeled on its own. But from a distance it’s definitely good enough. I used Polycam for the capture, and you can even download the pie model yourself if you want to check it out.

Overall, I learned a ton putting this thing together, and was just glad to have finally completed a project in Blender.

Screenshot of the Thanksgiving scene loaded in Blender with both material preview and solid viewport shading mode enabled.

Technical Details
  • Blender 4.3
  • 2130 frames
  • 24 fps
  • 3840 x 2160
  • 200 samples

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